Thursday, October 4, 2018

Creating better 3D characters - Blender Week 1

I've decided that my next project will be a VR 360 version of Little Red Riding hood. To make this next project better I've decided to do some online courses on 3D Character modeling in blender. So far I've done a few simple blender courses to learn how to use the basic tools as well as modeling simple objects like furniture.

Based on my current progress, at fastest I'll maybe finish mid October but I'm going to aim to at the latest finish by the end of the month. Here's my current progress with the head of the Ninja.


Afterwards I should probably do a course on character rigging so I can set myself up to learn how to do some basic character animation as well.

At this rate I'm not sure when I'll get to working on Little Red Riding hood but I'm looking forward to the moment I can purely focus on using my skills to bringing stories into VR.

-Stevie Vu

2 comments:

  1. Looking good. Reminds me of sub zero

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  2. Second, the blender must promote different flow velocities in various sections of the blender. Third, blender operation must not segregate, or de-mix, mixture ingredients.
    reviewed by Solid Gold Eats

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